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AI Insights · Timothy · January 2025

Top Boxing Games in the US: Q4 2024 Performance

Explore the performance trends of the top boxing games on a unified platform in the US during Q4 2024, highlighting downloads, revenue, and active users.

Top Boxing Games in the US: Q4 2024 Performance

In the fourth quarter of 2024, boxing games on a unified platform in the United States showcased varied performance trends. Here’s a look at how the top five apps fared based on Sensor Tower data.

I, The One - Fighting Games from Azur Interactive Games Limited saw a steady rise in weekly revenue, peaking at approximately $1K in late December. Downloads fluctuated, reaching a high of around 35K during the week of November 25. The app maintained a strong active user base, growing from 43.6K to 53.1K by the end of the quarter.

Real Boxing 2, published by Vivid Games S.A., experienced a notable increase in weekly revenue, hitting $19.5K in late November. Downloads also surged, particularly around December 23, with 39K downloads. Active users peaked at 47K, showing a consistent upward trend.

Boss Fight. by BoomBit, Inc. had a more modest revenue, with highs of $788 in early October. Downloads started strong at 26K but tapered off to 14.7K by the end of the quarter. However, active users consistently increased, peaking at 178K.

EA SPORTS™ UFC® 2 from Electronic Arts showed varied revenue, peaking at $3.7K in mid-November. Despite a drop in downloads to 9.4K in December, the app maintained a robust active user base, peaking at 50K in late November before declining toward the end of the quarter.

Lastly, Arm Wrestling Master by GOODROID, Inc. had no revenue but saw a peak in downloads at 19.5K in late November. Active users remained fairly stable, reaching a high of 97.6K before ending the quarter at 83.3K.

For more detailed insights into these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025